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BELIEVING, LEARNING AND SHARING TOGETHER: Primary admission places have now been issued. If you are interested in a place in EYFS for September 2024, please call the school office on 01254 812581 as we only have two places left. Please can I remind parents that holiday leave in term time is not authorised. The approved holiday list for 2024-25 is now available to view in the parent - term dates section of the website.
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Mellor St Mary CE Primary School

Learning Together

DT in KS2

Key Stage 2 Pupils:

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making.

They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].

When designing and making, pupils should be taught to:

 

DESIGN

  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.

 

MAKE

  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
  • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.

 

EVALUATE

  • investigate and analyse a range of existing products
  • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
  • understand how key events and individuals in design and technology have helped shape the world Technical knowledge
  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures
  • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
  • apply their understanding of computing to program, monitor and control their products.

 

Design and Technology – Key Stages  2 :  Cooking and Nutrition

 As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity.

Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.

 

Key Stage 2

  • understand and apply the principles of a healthy and varied diet.
  • prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.
  • understand seasonality and know where and how a variety of ingredients are grown, reared, caught, and processed.

Key Stage 2
Pupils should develop their skills and the safe use of tools and equipment by undertaking a range of practical tasks, such as making products, maintenance or cooking. They should increase their experience in different areas of design and technology, including through learning about local crafts or industries. They should understand how to use constructive feedback to improve what they design and make. Pupils should be taught about key historical developments in design and technology.
Pupils should be taught about the major components of a balanced diet and how ingredients can be combined to prepare healthy meals. They should be taught basic cooking techniques and how to cook a variety of savoury dishes. 
Pupils should be taught to:

  • use safely and increasingly effectively a wider range of tools, equipment and materials with increasing skill to make products that are fit for purpose
  •  develop and use straightforward practical, maintenance and repair skills
  • extend their skills to communicate their ideas visually in 2-D and 3-D, including through using information and communication technology
  •  use constructive comments from others to improve their work
  •  understand key events and turning points in design and technology, such as the Industrial Revolution, and how they have shaped the world we live in.
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